Unity Technologies has announced its roadmap for Unity 6 updates slated for 2025. This move follows CEO Matthew Bromberg’s recent internal memo, which detailed the company’s focus on artificial intelligence and included a sixth round of layoffs.
During this year’s Game Developers Conference, Unity revealed its plan to release three updates throughout 2025, beginning with Unity 6.1 in April. The company promises that Unity 6.1 will deliver several key improvements, including higher frame rates, reduced CPU and GPU load for better device performance, and enhanced debugging tools for easier optimization.
Additionally, Unity is expanding the platform support for Unity 6.1. New additions include large and foldable Android screens, Meta Quest, Android XR build profiles, and Instant Games, with WebGPU available to all developers on supported browsers.
Subsequent updates will focus on integrating more “AI-driven workflows” into the engine, including agentic AI tools directly within the Editor and third-party generative AI solutions. This emphasis on generative AI is notable, given the mixed reception such features have received from creatives and users.
According to Unity’s own annual Gaming Report, the decision to focus on AI stems from data suggesting that 96% of developers are already using AI tools in their development processes.
“We don’t want developers to have to choose between stability and new features, or between fidelity and ubiquity. We are committed to delivering it all,” stated Bromberg. “Pressure testing new releases in production environments with our partners is enabling much higher quality builds.”